By Andrew Kiess
Telltale introduced me to my second-favorite (behind comics) form for telling Batman stories. Put me inside of a comic book and let me define the type of character my hero will be. Season One of Batman: The Telltale Series was a spectacular display of just that. The game creators present you with a story that is not afraid to go off script in order to make you feel uneasy in your judgments, forcing you to question who you should allow as allies and who you should treat as potential enemies. Season One’s five episode arc did not disappoint me and kept me fully engaged to the end, and so I have been waiting impatiently for Season Two to get underway, and this month, it did just that.
“The Enigma” opens with the reappearance of a figure from Gotham’s past. Edward Nygma, also known as The Riddler, who we learn once terrorized Gotham long before Bruce Wayne took up the cowl. Bruce, while investigating a casino owner for potential illegal arms deal, witnesses the return of The Riddler and immediately steps into “Batman mode”. With the assistance of the newly-appointed Commissioner James Gordon, Riddler is stopped from killing his target, but escapes before he can be brought in. As it turns out, ARGUS is critical of GCPD’s supposed failure as Amanda Waller has taken a special interest in Nygma’s case.
This conflict is the central decision of “The Enigma”. Do you stick up for Gordon or do you side with Waller? And when you do choose a side, just how much information do you share with them? Unlike the first season, where your decisions were simply noted as “remembered” or “noticed”, your decisions in this game can change the relationship you have with other characters, as opposed to simply triggering different conversations later in the game. This nuance adds a little more weight to subtle differences in responses.
These relationships are on full display with both Gordon and Waller, but we get hints that it will play a large role in the development of “John Doe”, who we all know will eventually become The Joker. But, in the meantime, he’s John Doe, a character who seems eager to help, and can prove quite useful as an ally. It becomes interesting as we push our knowledge of the inevitable because of our familiarity with the lore in order to further our agendas as Batman within this alternate canon. What will cause the least amount of problems for Bruce, trusting John Doe or brushing him off? I guess only time will tell.
If it’s not obvious by now, I love this game. From Troy Baker’s performance as Bruce Wayne, to the comic book-like design of the world, this is one of my favorite non-comic Batman stories ever told. It is bold and unafraid to challenge our assumptions as fans to keep us on our toes, and it works for me on every level. If the pattern holds from last season, we should expect season two sometime in late September, so if you haven’t had a chance to play through this series, you have plenty of time to catch up, and I could not recommend it highly enough.
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